titan, wip, digital
another night invested.
titan, wip, digital
another night invested.
titan, wip, photoshop
taking a break from baking to test something new. going to try to make this look like a scene…eventually.
Brienne of Tarth, ink on paper, photoshop
sketch in response to sophia’s Game of Thrones fan art rampage. Brienne is my hero.
i am a rock, process, pencil on paper and digital
i realize i haven’t posted many process images for a while— here are the underpinnings for my annual one-page comic
last of 26, color pencil on paper
i try to do one of these every year.. this one turned out way smirkier and less creepy than i intended :P
26 was rough.
i’ve heard that 27 is either forgettable or horrible/necessary.
frizbee and suburban holiday sketches, digital, pen on paper
for every day of radio silence, this blog hemorrhages followers. i guess that means i have a bunch of bots following me..
a lot has changed over the past six months. i started dancing, exercising, and picked up a few freelance gigs (one of which is the above illustration of my dance partner’s sister and her beloved puppy).
most significantly, i’ve lost and gained important aspects of my life. there’s a zine in the works while i sort those things out. more on that later.
"Oh please don’t go— we’ll eat you up— we love you so!"
I am honored to have worked on today’s birthday doodle for Maurice Sendak. One of my very first memories as a sentient organism was of Where the Wild Things Are. My pre-school teacher read the book to us kiddies and held a staring contest like the monsters in the forest. I beat all the other students and my teacher. This is still one of my greatest accomplishments.
Many thanks to Corrie Scalisi and Mike Dutton for engineering and art collaboration!
shimmy and shake, page 2 draft, digital
i’m an awful character designer. hopefully this project will force me to think more carefully about my forms…differentiating among 6 women all wearing similar styles of clothing is a challenge.
shimmy and shake, page 2 study, digital
i’ve passively worked on an old “children’s book” idea since 2008 about King Henry VIII and his wives. i figured that finishing it off could be a good exercise in shapes and composition…and make me feel like i’m generating a consistent body of work.
i’m really out of my comfort zone by stylizing my figures so heavily. though this approach is proving very time-consuming, i hope it all works out in the end :-/
this is also keeping me from drawing embarrassing amounts of sherlock fan art…i can’t promise benedict won’t creep his dashing way onto this blog though.
earring, ink on paper, flash
putzing around with a quick drawing…somehow the axis of rotation slid a little off to the side while processing in photoshop. c’est la vie.
this is the last of 25. i try to sneak in a quick self portrait every year before i suddenly age.
i don’t feel any wiser, but i feel more compelled to fake it.
an experiment in strutting
not knowing what you’re doing is both incredibly exciting and frustrating.
but his voice, sketch, digital and pencil
experimenting with a few new brushes and thinking about white. this is also my favorite bit of verse from christine.
hourly comic day, digital and ink
i decided to subject myself to this torture— for every hour you’re awake, draw a comic. well i didn’t do every hour, but i managed to crank out ten. most of them just document my descent into madness. it’s funny, but an hourly deadline was stressful enough to give me palpitations. maybe i am the weak artist-type after all.
the last comic doesn’t relate to the others at all. that part of phantom just makes me giggle every time i hear it.
box 5, digital, pencil, ink
i’ve been living in my own head for a few weeks— flipping between recordings of john owen-jones and hugh panaro with almost as much ferver as my 15-year-old self.
this the is first piece of legitimate phantom art i’ve done since i was a teenager. (that was a sepia watercolor of hugh and sandra joseph that i actually gave to hugh at the majestic theater stage door. i wonder if he still has it.) working on this makes me wonder how much i’ve actually changed in the last decade.
anyway, i started this as an experiment in fuzziness and textures. i found that i stopped rendering for a reason: it takes too damn long.